(World, Actor, GreenfootImage, Greenfoot and MouseInfo) / Write a description of class TitleScreen here. I am not sure what to need to get it so here is my TitleScreen: import greenfoot. Thankfully, there are things that you can do in order to change the image of world greenfoot. Your examples might have been useful to have seen before I came up with this solution, but the non-linear routing allowed in design is useful for my purposes (I also don't completely comprehend your examples from my short look). If I hit an enemy I go the world 'GameOver' with a special game over sound playing, but my background music doesnt stop. The Player, upon nearing a door it searches through that array for the matching entry and gets it's index and using that looks in another array (doorTo) for another ID & Location combo that is then used to determine the room and spot to spawn the player. Choose any image from the backgrounds image category. Right-click on the World class and select New subclass. First option: you can add the background by choosing it among Greenfoot backgrounds. The doors work by each having a unique ID & Location combo that corresponds to a place in an array (doorFrom). The first thing to do is to create a subclass of World called MyWorld which becomes our background object. Right click on My World subclass and click on Set image. The Scratch application aims to provide an accessible starting point for learning for students with limited or no programming background (Good, 2011). that's where discovered my mistake (at the this game already utilizes doors to get from room to room, but there are a lot of objects that the Player can destroy that need to "saved" so when they return they don't have to start all over. And upon inspecting the world, it's imageFileName is the wrong image, the image from the last room. Because image manipulation can hog up CPU time, it is important to remember that it. Both constructors have an 'image' parameter. It contains two constructors one for unlimited scrolling and one for limited scrolling. Thank you both for I originally thought that was going to be a problem but in my testing only objects that I wanted to be "copied" over were contained in that list, no Worlds. / CLASS: Scroller (extends Object) DESCRIPTION: This is a support class for a scrolling world.
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